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Fallout 4 lockpick mod
Fallout 4 lockpick mod







fallout 4 lockpick mod fallout 4 lockpick mod fallout 4 lockpick mod fallout 4 lockpick mod

75 Lockpick is required to persuade Elijah to come down to the Sierra Madre vault.I came across this randomly while doing my own research trying to fix this issue and I thought I would share it.ġ - Edit My Documents\My games\Fallout 4\Fallout4.iniĢ - Go on the section bellow in the same file and add the following strings :įUIPowerArmorGeometry_TranslateZ=-18.5000įUIPowerArmorGeometry_TranslateY=460.0000.50 Lockpick is required to unlock the truck door at Cottonwood overlook during the quest Eye for an Eye.35 Lockpick is needed to persuade God to follow the Courier.Marked patrol armor (+2 depending on Perception, a perfect Perception of 10 will see no benefit.).Advanced riot gear helmet (+2-4 depending on Perception, a perfect Perception of 10 will see no benefit.).Most hats (+2 depending on Perception, a perfect Perception of 10 will see no benefit.).Party Time Mentats (+2-4 depending on Perception, a perfect Perception of 10 will see no benefit.).Mentats (+2-4 depending on Perception, a perfect Perception of 10 will see no benefit.).Coyote tobacco chew (+2 depending on Perception, a perfect Perception of 10 will see no benefit.).Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit.).Locksmith's Reader (+10 or +20 with Comprehension).Optics Enhancer (+2 depending on Perception, a perfect Perception of 10 will see no benefit.).Tumblers Today (+3 or +4 with Comprehension).Leveling up (10 + half of INT + 2 with Educated perk).With the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details). Their skill must, again, be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. Lockpick in Fallout: New Vegas operates in much the same way as Fallout 3, with the Lockpick skill determining which locks the game will allow the lockpicker to attempt picking. Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit).Tumblers Today (+1 or +2 with Comprehension perk).Leveling up (10 + INT + 3 with Educated perk).The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.Įxample: Skill of 67 - Average lock (50) + 10 = 27% chance. Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. With the prerequisite skill, picking a lock takes the form of a mini-game. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. Example: A starting Perception of 5 and Luck of 5.









Fallout 4 lockpick mod